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Sunday 14 May 2017

The Garland & House Alamsor of Rallu. Lucretia hd2 hp13 Brionny hd2 hp11 Becks hd5 hp27 Gabwell hd5 hp32 Meritxell hd4 hp22 Sailors hd2 hp11 Eldam Alamsor hd 12 hp 102 Varnko Witherspell Wiz9 hp67


THE GARLAND



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First Mate 'Great' Gabwell
M2 4447: Lady Lucretia Alamsor has been trading for pipeweed with the Halflings of the Isles of Morose in northern Oricha. She likes bananas.

Lucretia's giggly companion Brionny Fortin comes from a good Rallu family. A would-be mermaid, she spends her off hours gazing dreamily into the depths.

The Garland
Lady Lucretia's ship the Garland is a large merchantman, she has two big ship's boats.  The shipmaster is the elderly Bilge-Splash Becks, first mate Great Gabwell is a huge man who looks like a pig and eats like one too.  Second Mate Meritxell is a serious half-elf known for her mastery of rope.


Lady Lucretia Alamsor, in Ralluan noble dress.

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Brionny Fortin
Total Garland Crew is 22: SM Becks, FM Gabwell, SM Meritxell, 18 common sailors, and ship's cook Hobble - he lost his legs to a shark, but says he can do anything a whole man can. Most of crew typically wear just a loincloth in the hot southern weather, but are able to fight and in case of conflict are issued cotton gambeson (AC 12) and cutlass (d8, slashing). There are also 8 shields (AC+2), 8 boarding pike (2hw, d10, piercing, 10' reach) and 8 heavy crossbows (2d10/1d10, piercing) on board in case of serious conflict.
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Garland Shipmaster 'Bilge-Splash' Becks
The Garland can do 90 miles/day (6 hexes) with a good wind and 18 crew (3 shifts of 6).

Lady Lucretia Alamsor: noble hd 2, f
Brionny Fortin: noble hd 2, f
Shipmaster Bilge-Splash Becks: hd 5, m
First Mate 'Great' Gabwell: hd 5 (thug, MM), m
Second Mate Meritxell: hd 4, half-elf female
Common Sailors: hd 2, m
Hobble: hd 2 common sailor, speed 10', m






Lady Lucretia Alamsor
Armor Class: 10 
Hit Points: 13 (2d8 +4)
Speed: 30ft (9m / 6 sqr)
Proficiency: +2

STR
8 (-1)
DEX
10 (+0)
CON
14 (+2)
INT
12 (+1)
WIS
15 (+2)
CHA
17 (+3)


Racial Features

Ability Modifiers: +1 to all
Languages: speaks Common and Draconic.

Actions

Dagger. Melee Weapon Attack +2 to hit, range 20/60, one target. Hit: 2 (1d4) piercing damage.
Properties: Thrown: range 20/60, Finesse, Light

Brionny Fortin
Armor Class: 9
Hit Points: 11 (2d8 +2)
Speed: 30ft (9m / 6 sqr)
Proficiency: +2

STR
8 (-1)
DEX
9 (-1)
CON
13 (+1)
INT
13 (+1)
WIS
14 (+2)
CHA
18 (+4)


Racial Features

Ability Modifiers: +1 to all
Languages: speaks Common and Draconic.

Actions

Dagger. Melee Weapon Attack +1 to hit, range 20/60, one target. Hit: 1 (1d4 -1 ) piercing damage.

Properties: Thrown: range 20/60, Finesse, Light
___________________________________________________________________


Bilge-Splash Becks, Shipmaster of the Garland
Armor Class: 13 or 15 (Gambeson)
Hit Points: 27 (5d8 +5)
Speed: 30ft (9m / 6 sqr)
Proficiency: +2

STR
15 (+2)
DEX
17 (+3)
CON
13 (+1)
INT
12 (+1)
WIS
15 (+2)
CHA
15 (+2)


Racial Features

Ability Modifiers: +1 to all
Languages: speaks Common and Draconic.

Actions

Multiattack. He makes two weapon melee attacks or one ranged attack.
Cutlass. Melee Weapon Attack +5 to hit, reach 5 ft, one target. Hit: 6 (1d8 +3 ) slashing damage.

Properties: Finesse
Boarding Pike (2hw) ATT +4  Hit: d10+2 piercing
Heavy Crossbow (2hw, 1r reload) ATT +5 Hit: 2d10+3/1d10+3
_____________________________

Great Gabwell, First Mate
Armor Class 10 or 12 (Gambeson)
Hit Points 32 (5d8 + 10)
Speed 30 ft.
STR     DEX   CON    INT     WIS    CHA
15(+2) 11(+0) 14(+2) 10(+0) 10(+0) 11 (+0)
Skills Intimidation +2
Senses passive Perception 10
Languages any Common
Challenge 1/2 (100 XP) 
Pack Tactics. The thug has advantage on an attack roll
against a creature if at least one of the thug’s allies is
within 5 feet of the creature and the ally isn’t
incapacitated.
Actions
Multiattack. The thug makes two melee attacks.
Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one
creature. Hit: 5 (1d6 +2) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit,
range 100/400 ft., one target. Hit: 11/5 (2d10/1d10) piercing
damage.
_______________________________


Meritxell, Second Mate
Armor Class: 13 or 15 (Gambeson)
Hit Points: 22 (4d8 +4)
Speed: 30ft (9m / 6 sqr)
Proficiency: +2

STR
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
9 (-1)
WIS
9 (-1)
CHA
12 (+1)


Racial Features

Ability Modifiers: +2 Cha, +1 to Dex and +1 Int
Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Darkvision: 60ft (18m / 12sqr)
Skill Versatility: You gain proficiency in two skills 
Languages: speaks Common, Elvish and Draconic.

Actions

Cutlass. Melee Weapon Attack +5 to hit, reach 5 ft, one target. Hit: 7 (1d8 +3 ) slashing damage.
Heavy Crossbow  Attack +5 to hit Hit: 14/8 (2d10+3/1d10+3) piercing damage

Properties: Finesse
_________________________________________________________

Ralluan Common Sailor
Armor Class: 11 or 13 (Gambeson), AC 15 with shield
Hit Points: 11 (2d8 +2)
Speed: 30ft (9m / 6 sqr)
Proficiency: +2

STR
11 (+0)
DEX
13 (+1)
CON
13 (+1)
INT
9 (-1)
WIS
11 (+0)
CHA
12 (+1)


Racial Features - Human

Ability Modifiers: +1 to all
Languages: speaks Common and one extra.

Actions

Cutlass. Melee Weapon Attack +3 to hit, reach 5 ft, one target. Hit: 5 (1d8 +1 ) slashing damage.

Properties: Finesse

8xBoarding Pike (2hw) Attack + 2 to hit Hit: 5 (d10), piercing, reach 10'

5xHeavy Crossbow (2hw) Attack +3 Hit: 12/6 (2d10+1/1d10+1), piercing, action to reload.
_________________________


HOUSE ALAMSOR OF RALLU - Eldam left Selatine 7/2/4446
Eldam Alamsor of Rallu, Captain of the Hale & Hearty.
A big, bearded man of Ghinoran appearance in the bright colours of Rallu comes on deck, and hails you: "Hello there!!"
...Eldam pours wine that sparkles with silver and purple wraiths - mage wine of Tula - and beckons you sit with him at the round table.
..."I am unmarried, as it happens. I had a fiancee once... but the yellow sickness took her. The priests could do nothing."
This merchant prince of Rallu, City State of the Sea Kings, captains a large merchantman - normally plying the trade routes east to the Silver Skein Isles and south to Tula, but recently (M12 4445) he was searching for the pirate Tsamar, who held his cousin the Lady Lucretia. His resources include 44 of an original fifty well-equipped Red Sash Company Marines of Rallu under Master Serjeant Olex (bald, scarred, grim, laconic), and the venerable fireball-wielding Dorin Mage Varnko Witherspell, an ally of House Alamsor.

The Hale & Hearty: Crew 20, 100 tons cargo, AC 15, hp 300/DT 15, typically 75 miles/day (5 hexes) under sail.
Rallu: pg 391 WOHF bk 2.
24/12/4445 BCCC: Eldam captured Tsamar, massacred her crews, rescued his cousin Lady Lucretia (with help from Hakeem & Malenn) and her handmaid Alli. The Dorin Mage Varnko fireballed the Sea Queen, while Tsamar's Jewel was captured. 


Eldam Alamsor of Rallu
Eldam Alamsor of Rallu
Armor Class: 18 (Gambeson & Buckler)
Hit Points: 102 (12d10 +36)
Speed: 30ft (9m / 6 sqr)
Proficiency: +3

STR
14 (+2)
DEX
18 (+4)
CON
17 (+3)
INT
12 (+1)
WIS
11 (+0)
CHA
14 (+2)


Racial Features

Ability Modifiers: +1 to all
Languages: speaks Common and one extra.

Actions

Multiattack. The Swordsman makes three weapon melee attacks or three ranged attacks.
+1 Rapier. Melee Weapon Attack +8 to hit, reach 5 ft, one target. Hit: 14 (2d8 +5 ) piercing damage.
Properties: Finesse, Light,
Shortbow. Ranged Weapon Attack +7 to hit, range 80/320, one target. Hit: 11 (2d6 +4 ) piercing damage.

Properties: Ammunition: range 80/320, Two-handed,

_________________________________________________

Varnko Witherspell
Male Dorin Evoker
Armor Class: 16 (with mage armor & Ring of Protection)
Hit Points: 67 (9d8 +27)
Speed: 30ft (9m / 6 sqr)
Proficiency: +4

STR
10 (+0)
DEX
14 (+2)
CON
16 (+3)
INT
18 (+4)
WIS
10 (+0)
CHA
12 (+1)


Racial Features

Languages: speaks Common.

Actions

Quarterstaff. Melee Weapon Attack +4 to hit, reach 5 ft, one target. Hit: 3 (1d6 +0 ) bludgeoning damage.
Properties: Versatile (1d8),

Spells

Spellcasting. the Evoker is an 9th-level wizard. Its spellcasting ability is Intelligence (spell save DC 16, to hit with spell attacks +8)
Cantrips (at will): Ray of Frost, Mage Hand, Acid Splash, Dancing Lights,
1st level (4 slots): Color Spray, Feather Fall, Burning Hands, Magic Missile, Mage Armor,
2nd level (3 slots): Flaming Sphere, Scorching Ray,
3rd level (3 slots): Fireball, Blink,
4th level (3 slots): Wall of Fire, Dimension Door,
5th level (1 slots): Bigby's Hand, Cone of Cold

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