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Wednesday 24 May 2017

Oriax & co



Oriax
Oriax the Lecherous, the Horned Wizard

Male Tiefling


Armor Class: 13 (with mage armor)
Hit Points: 123 (19d8 +38)
Speed: 30ft (9m / 6 sqr)
Proficiency: +6

STR
10 (+0)
DEX
10 (+0)
CON
14 (+2)
INT
19 (+4)
WIS
12 (+1)
CHA
18 (+4)


Racial Features

Ability Modifiers: +2 Cha, +1 Int
Hellish Resistance: You have resistance to fire damage
Darkvision: 60ft (18m / 12sqr)
Infernal Legacy: You know the Thaumaturgy cantrip. If your CR is 3 once per day you can cast Hellish Rebuke and if your CR is 5 you can cast Darkness once per day. Charisma as spellcasting ability for those spells.
Languages: speaks Common and Infernal

Actions

Quarterstaff. Melee Weapon Attack +6 to hit, reach 5 ft, one target. Hit: 3 (1d6 +0 ) bludgeoning damage.
Properties: Versatile (1d8),

Spells

Spellcasting. the Arcanist is an 19th-level wizard. Its spellcasting ability is Intelligence (spell save DC 18, to hit with spell attacks +10)
Cantrips (at will): Friends, Shocking Grasp, True Strike, Blade Ward, Chill Touch,
1st level (4 slots): Detect Magic, Mage Armor,
2nd level (3 slots): Flaming Sphere, Mirror Image, Melf's Acid Arrow, Darkness,
3rd level (3 slots): Major Image, Haste, Hypnotic Pattern,
4th level (3 slots): Polimorph, Control Water, Dimension Door , Greater Invisibility,
5th level (3 slots): Cone of Cold,
6th level (2 slots): Circle of Death, Otto's Irresistible Dance, Programmed Illusion, Mass Suggestion, Otiluke's Freezing Sphere,
7th level (1 slots): Reverse Gravity,
8th level (1 slots): Incendiary Cloud,
9th level (1 slots): Shapechange, Imprisonment,
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Joseph

JOSEPH THE APPRENTICE

Male Human


Armor Class: 13 (with mage armor)
Hit Points: 55 (10d8 +10)
Speed: 30ft (9m / 6 sqr)
Proficiency: +4

STR
11 (+0)
DEX
11 (+0)
CON
13 (+1)
INT
17 (+3)
WIS
12 (+1)
CHA
15 (+2)


Racial Features

Ability Modifiers: +1 to all
Languages: speaks Common and one extra.

Actions

Quarterstaff. Melee Weapon Attack +4 to hit, reach 5 ft, one target. Hit: 3 (1d6 +0 ) bludgeoning damage.
Properties: Versatile (1d8),

Spells

Spellcasting. the Arcanist is an 10th-level wizard. Its spellcasting ability is Intelligence (spell save DC 15, to hit with spell attacks +7)
Cantrips (at will): Fire Bolt, Minor IlIusion, Poison Spray, True Strike, Message,
1st level (4 slots): Thunderwave, Find Familiar, Mage Armor,
2nd level (3 slots): Spider Climb, Misty Step, Alter Self,
Marie
3rd level (3 slots): Vampiric Touch, Slow,
4th level (3 slots): Confusion, Polimorph, Conjure Minor Elementals,
5th level (2 slots): Cone of Cold, [Teleportation Circle], Wall of Force


Marie the Scribe-Slave

Female Human


Armor Class: 10 (nude)
Hit Points: 11 (2d8 +2)
Speed: 30ft (9m / 6 sqr)
Proficiency: +2

STR
9 (-1)
DEX
11 (+0)
CON
13 (+1)
INT
11 (+0)
WIS
13 (+1)
CHA
15 (+2)


Racial Features

Ability Modifiers: +1 to all
Languages: speaks Common and one extra.

Cindy & Orcs
Orc Slaver of Oriax
Armor Class: 13 (Padded)
Hit Points: 13 (2d8 +4)
Speed: 30ft (9m / 6 sqr)
Proficiency: +2

STR
15 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
13 (+1)


Racial Features

Ability Modifiers: +2 Str, -2 Int
Aggressive: As a bonus action, the creature can move up to its speed toward a hostile creature that it can see.
Darkvision: 60ft (18m / 12sqr)
Languages: speaks Common and Orc.

Actions

Sword. Melee Weapon Attack +4 to hit, reach 5 ft, one target. Hit: 6 (1d8 +2 ) slashing damage.
Properties: Finesse, Light,
Shortbow. Ranged Weapon Attack +4 to hit, range 80/320, one target. Hit: 5 (1d6 +2 ) piercing damage.
Properties: Ammunition: range 80/320, Two-handed,


Cindy, former Biology student, slave wench

Female Human


Armor Class: 10 
Hit Points: 11 (2d8 +2)
Speed: 30ft (9m / 6 sqr)
Proficiency: +2

STR
8 (-1)
DEX
11 (+0)
CON
12 (+1)
INT
14 (+2)
WIS
13 (+1)
CHA
13 (+1)


Racial Features

Ability Modifiers: +1 to all
Languages: speaks Common and one extra.

Tuesday 23 May 2017

Pirates of Blackarrow

The Pirate Ship Mange
Cost 25,000 gp
AC 15 HP 500 Damage Threshold 20
Cargo 200 tons Speed 90 miles/day, ca 4.5 mph Max accommodation 120
Current Crew: 90

Captain Typhoon hd 20

Image result for pirate girl
Dina the Pirate


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Birek the Pirate


Pirate Leaders Captain Birek, Acho,Mugh and Dina (as Bandit Captain, mm 344) AC 15 hd 10 hp 65 ST +2 DE +3 CO +2 IN +2 WI+0 CH +2 save ST+4 DE+5 WI+2 skills Athletics +4 Deception +4 Perception +2

cutlass 2 attacks +5 dam 7 (d8+3) and one dagger attack +5/5 (d4+3)

Pirate Sea Mage (MM346), Alrethus the Old & Yukiko Inaba AC 11/16 w barnacleskin as Warlock-4 HP 27 - raise fog, winds etc but won't fight. Eldritch pact with Amadad Bog.

84 Pirates (as Scout, mm 349) AC 14 hd 3 hp 16  ST +0 DE +2 CO +1 IN +0 WI +0 CH +0 skills Athletics +2 Perception +2
cutlass 2 attacks +4 dam 6 (d8+2)
30 of the pirates have heavy crossbows: ATT +4 dam 2d10+2/1d10+2 FR 1/2 (15 crossbowmen on deck duty)


Heavy Ballista at stern, usually manned by Dina & 3 men: AC 15 hp 100 ATT +5, range 120'/480' dam 10d6+3 (38) FR 1/2 crew: 4 (FR 1/3 with 3 crew, FR 1/4 with 2 crew, FR 1/8 with 1 crew). Ignores armour on SML targets, so target AC = 10+DEX mod. Can attack 2 Large, 4 Medium or 8 Small targets in a straight line (2nd+ L/3rd+ M/5th+ S attacks are at disadvantage); firing across a crowded deck roll 2d4 for number of targets in the way. 

Yukiko Inaba of the Dragon Isle, Sea Mage

TYPHOON'S HOARD

hoard total: 42,551.80 gp



CAPTAIN TYPHOON, the Titan's Bastard KILLED BY HAKEEM M2 4447

Goliath


Armor Class: 15 (Unarmoured Toughness)
Hit Points: 200 (20d12 +60) plus 10 for Stone's Endurance
Speed: 30ft (9m / 6 sqr)
Proficiency: +4

STR
22 (+6)
DEX
14 (+2)
CON
17 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
12 (+1)


Racial Features

Ability Modifiers: +2 Str, +1 Con
Natural Athlete: You have proficiency in the Athletics skill.
Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Mountain Born: You're acclimated to high altitude, including elevations above 20,000 feet. You're also naturally adapted to cold climates,
Languages: speaks Common and Giant

Image result for Skull Greataxe
The Howling Axe

Actions

Multiattack. Typhoon makes four weapon melee attacks, or throws three javelins (three if started holding two then draws one, or two if started with axe in hand).

The Howling Axe, Massive Demon-forged  +2 Greataxe. Melee Weapon Attack +12 to hit, reach 5 ft, one target. Hit: 27 (3d12 +8 ) slashing damage. SA: This two-handed axe requires STR 20 to wield and does 2d12 on a hit (Typhoon gets a +1 die bonus). On a hit the Howling Axe gives a terrifying scream. Foes of 6 hd or less who hear the Scream for the first time are Frightened for 1 minute/10 rounds. A non-frightened ally may attempt a DC 15 Persuasion check as an action to rally them and break the effect.
Properties: Heavy, Two-handed,

Massive Javelin. Melee Weapon Attack +10 to hit, range 30/120, one target. Hit: 16 (3d6 +6 ) piercing damage.
Properties: Thrown: range 30/120,

Image result for barbarian pirate
Typhoon