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Friday 24 April 2015

Red Sash Company Marines, Rallu

While the Army and Navy of Rallu are rightly feared, most noble households' troops these days tend to be 'show troops' - nice to look at parading the compound, but of limited military experience. This has created an opening for the Mercenaries - the Private Military Companies or PMCs, of which the Red Sash is among the oldest and best known. Most of the soldiery are themselves military veterans, and more than a match for most pirates, tribal warriors, and suchlike.

Armor Class 15 (chain shirt*, DEX). 17 with shield.
Hit Points 22 (4d8 + 4)
Speed 30 ft.
Proficiency +2
STR 14 (+2) DEX 14 (+2) CON 13 (+1) INT 10 (+0) WIS 11 (+0) CHA 10 (0)
Skills Perception +2
Senses passive Perception 12
Languages Ghinoran Common
Challenge 1/2 (100 XP)

Martial Advantage: Once per turn, the Marine can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally that isn’t incapacitated.

Typical Weapons
Longsword ATT +4 dam 1d8+2
Sea Axe (2hw) ATT  +4 dam 1d12+2
Boarding Pike (2hw) ATT +4 dam 1d10+2 reach 10'
Heavy Crossbow ATT +4 dam 1d10+2/1d10+2 range 100'/400'

*Can be removed in 2 actions (belt off, shirt over head) giving some chance of surviving a fall into the ocean.

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